Portfolio projectsLevel Design in Dracula: Crimson ApostleWhen learning game development, Level Design is not a topic you find a lot of resources of, specially written. Also, many tutorials you encounter online are not so well explained as they should be.View project00:05:03:73Coming soon...Read more00:00:00:00Coming soon...Read more00:00:00:00FeaturedDracula Crimson ApostleA madman, planed a release in four months. Overscoping, trial and error and year and a half later than expected, Crimson Apostle was published in Steam. this is what I learned.View project00:07:56:00477
Level Design in Dracula: Crimson ApostleWhen learning game development, Level Design is not a topic you find a lot of resources of, specially written. Also, many tutorials you encounter online are not so well explained as they should be.View project00:05:03:73
FeaturedDracula Crimson ApostleA madman, planed a release in four months. Overscoping, trial and error and year and a half later than expected, Crimson Apostle was published in Steam. this is what I learned.View project00:07:56:00477